Learning tasks:
- study the lighting materials and the content of rendering,
- the application of various material options,
- rendering with lighting and HDR, and the principles of light layout.
Notes:
1. Light:
three-point layout
Main light source + physical sky
HDR (ambient light) + object reflection GGX
2. Rendering settings:
as long as standard and physics are used
3. Color channel:
Give the model a color or texture to enrich the color of a simple model.
Important parameters:
Color: endow the material with inherent color (solid color)
Brightness: Control the degree of lightness of the color, you can understand the brightness as intensity
Texture: Give the model color, texture, pattern, etc. The texture will cover the intrinsic color.
Diffusion channel: the inherent color of the material, but there is a color channel in C4D, which can double the eye color. But it is rarely used.
Luminous channel: color: the color (solid color) given to the material, brightness: control the intensity of the light(it can be used as a light, but need to turn on global illumination)
Alpha channel: PS-like mask cutout, paste the image on the model using the black and white relationship
reflection
During the Quarantine, I have more time to get along with myself. It is very good to use this time to learn Cinema 4D software. I really calmed down and learned a new skill that I couldn't learn in my busy life.
When I explored C4D more and more, I found that this software is not only as simple as I thought. Behind it is a broader world, and there are many things worth exploring. In my future designs, some of the effects that I need to take a long time to achieve with PS can be quickly achieved with C4D. I know that software is not the most important thing in design, but software can help me realize many ideas, especially in the design of science fiction scenes, many things do not exist in reality, and my imagination + C4D can help me achieve it. And I like cyberpunk, technology and futuristic design very much. I believe C4D will help me achieve more ambitions.
I am very happy to be able to learn a new software during this time, and then I will start Science fiction scene design and apply what I have learned in practice.